Saturday, February 11, 2012

Nintendo's Super Mario

Super Mario Bros. was published by Nintendo and released in 1985. The game was a platform game designed to be played on the Nintendo Entertainment System (NES). This sequel, to the game Mario Bros. released in 1983, became so popular that people specifically purchased a NES just to play the game.


Nothing like cleaning up the "Stank" of the Big Apple.
But whats with the fire in the sewers...He must of had Indian food ... 
Super Mario Bros. would set into motion the story plot that has not changed in Super Mario games in the past 30 years. The objective of the game (even though I am sure that every person in the world today should know this) is that you are Mario, and Luigi if playing multiplayer, an Italian mustacheod plummer. The great Princess Toadstool (aka Princess Peach) has been captured by the King Koopa (aka Bowser, who is a play on the dragon-turtle demon form Japanese folklore for those who didn't know.)  and your job is to rescue her. Now this is the same plot that has been in every Super Mario Game pretty much ever created. What I don't get though is where did this plot come from. This is a sequel to Mario Bros, and for anyone who has not played Mario Bros., all you do is run around in the sewers (that are suppose to be staged in underground New York City) and jump on the heads of enemies to "clean up the city", since you are plummer(s) of course. I guess they could of just "jolted up" the plot form Donkey Kong, with Jumpman and his girlfriend, but it just doesn't make sense to me to do that as a sequel to a game with a totally different plot...oh well. Even though its not the "Big Apple", you run through the Mushroom Kingdom, from castle to castle, to save the princess.

Now this game is the definition of easter eggs. It was one of the first, but not the last, to surround its game play with secrets and fun hidden locations. For example, in level 1-2 you can pretty much skip over half of the level by breaking a ceiling block and just running across the ceiling to the end of the level. This  is not only  a fun way to let players try to "break" the game, but it would also lead to warp pipe zone that allowed players to skip ahead in the game.

Its kind of small, but the first red circle is wear you can get on top of the level, and the second is the warp zone.
Another fun little easter egg, in the same level, is the minus world. The minus world is a glitch in the game. By glitching your way through the wall into the warp zone, instead of reaching it from the top, you get sent to a never ending underwater level named world -1. This is never ending because it's not suppose to exist, and the players literally break the game. The game doesn't know what to do, so it just throws this world at you for a quick fix.

Now this "hide the easter egg" game play works perfect for this game, and lives in every Mario game to come. It really lets players have the excitement of trying new things with in the game, and gives great re-play ability. Besides the fun game play, another thing that brings gamers into this game is it music. I swear to you this games theme is like crack cocaine. For some odd reason, the real die hard Mario fans try there best to go great lengths for this music. More than for the game itself! You can type "Super Mario theme song on" in Youtube and find millions of videos. Why do people like this music so much? I have no clue, its 1:14 am right now and i'm jamming to it while typing this myself... I know my life is so exciting.

This guy is not only playing the beginning blind folded, but forward to 9:15 to see some crazy fast hands

You find people playing this theme on guitars, sting instruments, brass instruments, pianos, even bottles and a remote control car (http://www.youtube.com/watch?v=3ZtBeiGO5MA)!

I personally really like this game, and the games franchise. Though really hard to play on just a keyboard, this classic holds a place in my gaming soul. Though it can be really frustrating! If you don't land on an enemy dead center, it's bye bye Mario... this can make the game really frustrating to the point of chucking something at the wall, or just angry force quitting. But trying to find hidden ares really makes up for it, at least to me. I know I cant be the the only one that does the little "Mario squat" on every pipe I can find. And as I said with the music, I can play this game for hours on end with a smile still on my face. The best part is that the levels (though kinda of the same) ARE NOT THE SAME THING. Unlike Galaga or Space Invaders, you are not doing the same level over and over again. Each level is different in some way, and hold their own individual secrets. Finally, a game my attention span likes!

This game, along with all of its other releases, are Nintendo's real name. The music, games, clothing franchise, and all of the above are what make Super Mario Bros. into the legacy it is today. This game is a throw back that will always be fun to play. But if you ask me, Nintendo is just a huge drug lord, and we are all pretty addicted. So now, i'm going to get Mario fix... if you know what I mean.

References:
http://games.ign.com/articles/833/833615p1.html
http://kotaku.com/5710212/nintendos-revised-history-of-super-mario-bros
http://www.retronintendogames.com/
http://www.snesclassics.com/history/mario-bros.php


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