Now the plot of this games is a lot like the plot in the first two, I know big shocker. But the difference is you are saving multiple kidnapped rulers. You, as Mario (and Luigi if playing multiplayer), embark on a mission in behalf of Princess Peach. Your mission, if you wish to accept, is to go across the 7 distinct lands and rescue the king corresponding to each land. Each king has been kidnapped by a different child of Bowser. the koopalings. You must defeat Bowser and his children while saving the 7 kings. This message will self destruct in T-minus 5..4..3..2..1... Cue spy music, Mission Impossible: Super Mario Brothers III...just kidding. but that is the plot of the game in a nut shell.
One of the major differences in this third installment of Super Mario Bros. is the different power ups and ability suits. These add some unique differences in the style people play the game. Looking at the picture to the left is one example. Finding a Super Leaf in the game gives Mario a raccoon tail, which give the player the ability to some what fly for a short period of time (when did flying and raccoon EVER relate in the same picture? I have no idea what Nintendo was thinking there). Other abilities such as the frog suit and hammer bros. ability gave Mario certain advantages as well. Another Major difference is mini bosses in each world. These mini bosses are hammer bosses that travel the world as you move across the world as well. These random encounters where difficult but also rewarding. You can see this style of game play in games such as Finale Fantasy.
Now what I really like about this game are the distinct 7 worlds. Each world is different from the others. For example, world 2 is a desert world and the levels are sandy and have a different environment. Then the fourth world is a giant world, that is all the enemies are larger than Mario. this adds a crazy level of difficulty to the game which requires the gamers to adjust their playing skills to the environment of the game. You see a lot of game play like this in a lot of today's game releases and popular games. For example in a lot of MMO's, like World of Warcraft and Lord of the Rings Online, have different areas in their world. With each unique area, comes its own unique enemies and challenges. So you can really see the impact that this type of game play made in today's gaming world. Another really big factor of the game that you see in pretty much every RPG style game today is item storage. When playing the game, you can come across areas that are mini games and you can win prizes. These prizes, most the time, are item that are given to you to help you in your adventure. When you are choosing levels and moving across the game world, you can access theses items by pressing the B button. This really sets in motion the idea of saving certain items "in case of emergencies". For example, you can either use the frog suit to make yourself into big boy Mario, so you can take 3 hits instead of one. Or you can save the suit until you reach an underwater level, where the suit allows Mario to swim much faster than normal. This forces players to plan ahead.
Another thing I like about the game is the multiplayer. When you play with a friend. he or she plays as Luigi as you play as Mario. You each take a turn defeating levels to move across the map. Now i like this because if you are playing Mario and defeat a level, the level marker gets replaced by a M and a L if you are Luigi. Now it is probably just my competitive nature, nut i really like how it adds the factor of competing with a friend to see who is "better" at the game.
One thing that I don't like about the game though, is that it makes me think of a board game. As you can see in the pick levels and advance in each world by moving along set paths and defeating each level. Now I guess this isn't really any different than any other game ever developed. You beat a level you move on. I guess I just hate that fact that when you lose all your lives, you have to go all the way back to the beginning and re-beat all the levels all over again. it;s so frustrating it usually makes me agro force quit.
Altogether though, I love this game. As a kid growing up with a NES, I played this game more than any other game that I owned at the time. All of its unique differences, competitive nature, and hidden secrets (lots of hidden areas, item, and keys just like the first one) really make a great game style. If you want to have some fun, go click my link to this game. You will begin to see where so many of today's games received their infrequence's from.
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